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		<title>BSurface</title>
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		<h1>BSurface</h1>
		<p>Inherites from <a href="BGeometry.html">BGeometry</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BSurface(const BString&)">BSurface</a>(const BString& name = BString());</td></tr>
			<tr><td align="right"></td><td><a href="#BSurface(float, float,int,int)">BSurface</a>(float width, float height, int segx = 1, int segy = 1);</td></tr>
			<tr><td align="right"></td><td><a href="#~BSurface()">~BSurface</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setOrigin(float, float, float)">setOrigin</a>(float ox, float oy, float oz);</td></tr>
			<tr><td align="right">void </td><td><a href="#setOrigin(const BVector&)">setOrigin</a>(const BVector& origin);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#origin()">origin</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRight(float, float, float)">setRight</a>(float rx, float ry, float rz);</td></tr>
			<tr><td align="right">void </td><td><a href="#setRight(const BVector&)">setRight</a>(const BVector& right);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#right()">right</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setFront(float, float, float)">setFront</a>(float fx, float fy, float fz);</td></tr>
			<tr><td align="right">void </td><td><a href="#setFront(const BVector&)">setFront</a>(const BVector& front);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#front()">front</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRightSegment(int)">setRightSegment</a>(int segment);</td></tr>
			<tr><td align="right">int </td><td><a href="#rightSegment()">rightSegment</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setFrontSegment(int)">setFrontSegment</a>(int segment);</td></tr>
			<tr><td align="right">int </td><td><a href="#frontSegment()">frontSegment</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual BBox </td><td><a href="#refresh()">refresh</a>();</td></tr>
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		<div id="desc">
			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Function Documentation</h2>
		<div id="BSurface(const BString&)">
			<h3>BSurface(const BString& name = BString());</h3>
		</div>
		<div id="BSurface(float, float,int,int)">
			<h3>BSurface(float width, float height, int segx = 1, int segy = 1);</h3>
		</div>
		<div id="~BSurface()">
			<h3>~BSurface();</h3>
		</div>
		<div id="setOrigin(float, float, float)">
			<h3>void setOrigin(float ox, float oy, float oz);</h3>
		</div>
		<div id="setOrigin(const BVector&)">
			<h3>void setOrigin(const BVector& origin);</h3>
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		<div id="origin()">
			<h3>const BVector& origin() const;</h3>
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		<div id="setRight(float, float, float)">
			<h3>void setRight(float rx, float ry, float rz);</h3>
		</div>
		<div id="setRight(const BVector&)">
			<h3>void setRight(const BVector& right);</h3>
		</div>
		<div id="right()">
			<h3>const BVector& right() const;</h3>
		</div>
		<div id="setFront(float, float, float)">
			<h3>void setFront(float fx, float fy, float fz);</h3>
		</div>
		<div id="setFront(const BVector&)">
			<h3>void setFront(const BVector& front);</h3>
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		<div id="front()">
			<h3>const BVector& front() const;</h3>
		</div>
		<div id="setRightSegment(int)">
			<h3>void setRightSegment(int segment);</h3>
		</div>
		<div id="rightSegment()">
			<h3>int rightSegment() const;</h3>
		</div>
		<div id="setFrontSegment(int)">
			<h3>void setFrontSegment(int segment);</h3>
		</div>
		<div id="frontSegment()">
			<h3>int frontSegment() const;</h3>
		</div>
		<div id="refresh()">
			<h3 id="refresh()">virtual BBox refresh();</h3>
		</div>
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